Creating a character

Crafting a character certainly isn't easy, and in the world of Twitterburst, we try to keep things fair. While this does mean putting more work behind your character, I have often found that this leads to a very enjoyable experience for all parties involved.

Magical Element
Select which element your mage wields. Their special attacks will be colored by this, and they can sometimes do works of magic around it. Your element probably says something about what kind of person your mage is. You can choose just about anything as your magical element; here are some ideas.


 * One of the classical elements (earth, air, fire, water)
 * One of the Chinese elements (earth, fire, metal, water, wood)
 * A “video game” element (ice, lightning, light, shadow, magnetism, gravity, sound, etc.)
 * An emotion (love, hate, fear, etc.)
 * Some other object, force, or theme, such as radiation, chains, blood, cakes, etc.

Magical Power
You also get one magical power. This is a special ability you can use in addition to being able to fight witches and familiars, something that violates the normal laws of reality. This can be in the range of useful “super powers” like flight or invisibility, or something more unique like magically having a train or bus show up whenever you need it or the ability to summon hundreds of cute little birds. Magical powers don’t have to be all that spectacular if you don’t want; having a magical girl who can simply conjure up cakes from thin air is perfectly fine.

Magical Effects
Your element and your magical power each provide you with one special effect you can use to your advantage in battle. You can select from the list below, or you can run a new power by the moderator.

Some magical effects are often very draining to use, and often incur points of overcharge, while some are simply always there. I would strongly discourage you from abusing your magical effect. If it becomes an issue, the moderator will have a discussion with you.

You may have noticed the phrase "Take a point of overcharge". You'll find more information on what happens with overcharge on the page Magical Fallout
 * Double Action: Once per scene you can take two points of Overcharge (to any one attribute) to act twice on your turn.
 * Healing Touch: Take one point of Overcharge (to any attribute) to greatly heal yourself or another mage.
 * Magic Boost: Get one free Overcharge die per battle in one particular attribute.
 * Magic Shield: At any time you can take a point of Overcharge to shield another mage or yourself from damage briefly.
 * Magic Strike: When attacking, you may take one point of Overcharge and make a particularly strong attack, using your magic to aid you.
 * Regeneration: Your body has an accelerated healing, causing you to be able to last far longer in combat than most.
 * Swift Action: Your heightened reflexes enable you to quickly move about the battlefield, often causing you to move before others in combat.

Magical Weapon
When you utilize your magical power, it manifests in the form of some kind of weapon you can use to do battle. Some mages simply wield a magic wand or staff and launch magical spells at foes, but many use a more direct form of attack such as a sword or gun.

Costume
Mages must “transform” to use their full powers, though they can transform in the blink of an eye. What color is it? What kind of style is it? What motifs does it feature? Most mage costumes are fanciful in some sort of way, but you’re limited only by your imagination.

Magical Attributes
Mage’s powers are governed by three attributes: Magic, Heart, and Fury.
 * Magic is of course pure magical power.
 * Heart is your capacity for love and affection
 * Fury is your ability to summon up anger and violence.

What aspect of magic you use for what is completely up to you. Simply remember that no attribute is necessarily weaker than another, your character may just not identify with that type of magic.

Finishing Attack
Each mage also gets a special magical attack that is particularly powerful. To create your finishing attack select one of the attack types below and give it a name.


 * Barrage Attack: Your attack generates a barrage of small shots of some kind. This lets you attack every enemy in the immediate area with a normal attack, or attack one target multiple times.
 * Binding Attack: Your attack somehow holds a target in place. If it hits, the target is bound in place until they can manage to break free.
 * Debilitating Attack: Your attack makes the target weaker for a time. If it hits, the target is impaired for a short time, making it harder for them to move and defend.
 * Piercing Attack: Your attack can pierce through enemies, ignoring any special defenses they might have.
 * Powerful Attack: Your attack is especially potent, and inflicts much more damage than usual.
 * Precise Attack: Your attack is very accurate, allowing it to hit enemies that might normally be able to evade your attacks otherwise.

Application
https://docs.google.com/forms/d/1riWqa8VmnKkFjdcwCiPZ_DmMerlWGt5i0uJS41qQIf4/viewform?usp=send_form

The Tabletop
Twitterburst is loosely based off of a tabletop RPG.

For the official game handbook, you can follow this link for a free download.

https://drive.google.com/file/d/1O-WtfePbO6MzxxrdHFyxI-239Fpa-Lgg4DGE1VXy1lwjCYBTXRAQgwRa8mXQ71K9jV7nFjjgnl59Qv_1/edit?usp=sharing